Render Animation¶

Render blitheness allows you to render your animation to an image sequence, .gif , .mp4 , .mkv , or .ogg file. It replaces Export Animation.

For rendering to an animated file format, Krita volition first render to a PNG sequence and then employ FFmpeg, which is really proficient at encoding into video files, to render that sequence to an animated file format. The reason for this two-pace process is that animation files can be actually complex and really big, and this is the best way to allow you lot to keep control over the export procedure. For example, if your figurer has a hiccup, and one frame saves out weird, outset saving the epitome sequence allows you to only resave that one weird frame earlier rendering.

This means that yous will need to find a good place to stick your frames before you tin start rendering. If you simply practise throwaway animations, yous can use a spot on your hard-drive with plenty room and select Delete Sequence Afterwards Rendering.

Paradigm Sequence¶

Base of operations Name

The base proper name of your epitome sequence. This volition get suffixed with a number depending on the frame.

File Format

The file format to export the sequence to. When rendering we enforce PNG. The usual export options tin can be modified with .

Render Location

Where you render the image sequence to. Some people prefer to use a wink-drive or mayhap a harddrive that is fast.

Commencement Frame

The first frame of the range of frames you wish to adjust. Automatically set up to the get-go frame of your current selection in the timeline. This is useful when you just want to re-return a lilliputian office.

Terminal Frame

As above, the last frame of the range of frames you wish to conform. Automatically set to the last frame of your electric current selection in the timeline.

Naming Sequence starts with

The frames are named past using Base Name above and adding a number for the frame. This allows you to set where the frame number starts, so rendering from viii to 10 with starting betoken 3 will give y'all images named 11 and xv. Useful for programs that don't understand sequences starting with 0, or for precision output.

Render Animation¶

Render As

The file format to render to. All except GIF accept extra options that can exist manipulated via .

File

Location and proper noun of the rendered animation.

FFmpeg

The location where your take FFmpeg. If you lot don't have this, Krita cannot render an animation. For proper GIF support, you will need FFmpeg 2.half-dozen, as we use its palettegen functionality.

Delete Sequence After Rendering

Delete the prerendered epitome sequence after washed rendering. This allows you lot to choose whether to attempt and save some space, or to relieve the sequence for when encoding fails.

Warning

Krita currently does non support rendering video with transparent elements, and volition instead return them as black. To gainsay this, you can add in a fully colored, opaque layer at the bottom of the file before rendering.

Setting Upwards Krita for Exporting Animations¶

You volition need to download an extra application and link it in Krita for it to work. The awarding is pretty big (50MB), so the Krita developers didn't want to parcel it with the normal awarding. The software that we will utilize is free and called FFmpeg. The following instructions will explicate how to get it and set it up. The setup is a 1-time matter so y'all won't accept to practice it again.

Step 1 - Downloading FFmpeg¶

For Windows¶

Open the FFmpeg download page.

Go to release department and choose the download link that says ffmpeg-release-essentials.naught .

Note

Don't download the file which filename contains the give-and-take shared . Information technology won't work with Krita.

If the filename ends with .7z , you can nevertheless use it, but then yous need to accept a plan that tin can open 7zip archives (for example 7zip itself). In case of a .nil file, you can open it but using the Windows file browser.

For macOS¶

Delight see the section above. All the same, FFmpeg is obtained from here instead. Just pick the large greenish button on the left nether the FFmpeg heading. You volition also need an archiving utility that supports .7z, since FFmpeg provides their macOS builds in .7z format. If you don't have ane, try something like Keka.

Alternatively y'all can find the smaller text nether the big greenish push that says Download as Cypher. Then you should be able to extract information technology merely using Finder.

For Linux¶

FFmpeg tin can be installed from the repositories on about Linux systems. Version 2.6 is required for proper GIF back up, every bit we use the palettegen functionality.

Pace 2 - Unzipping and Linking to Krita¶

For Windows¶

Once you lot've downloaded, go to the file location. Right click on the FFmpeg file, and select Extract All... . Select the file destination, and rename the file to 'ffmpeg'.

Hint

It is easiest to save the file under C: bulldoze, simply any location is fine.

Open Krita dorsum upwardly and get to . Under Export > Video , click the file icon side by side to FFmpeg. Select this file C:/ffmpeg/bin/ffmpeg.exe and click OK.

FFmpeg path.

Tip

If you accept saved FFmpeg to a different location, choose <ffmpeg location>/ffmpeg/bin/ffmpeg.exe .

For macOS¶

After downloading FFmpeg, you merely need to extract it and and then simply point to it in the FFmpeg location in Krita similar /Users/user/Downloads/ffmpeg (assuming you downloaded and extracted the .7z file to /Users/user/Downloads).

For Linux¶

FFmpeg is, if installed from the repositories, commonly establish in /usr/bin/ffmpeg .

Step 3 - Testing out an animation¶

ffmpeg.exe is what Krita uses to do all of its blitheness consign magic. Now that information technology is hooked up, let us test it out.

Let's make an blithe GIF. In the Render Animation dialog, alter the Render Equally field to "GIF image". Choose the file location where it will salvage with the "File" menu beneath. I merely saved it to my desktop and called it "export.gif". When it is done, you should be able to open up it up and encounter the animation.

Alert

Past default, FFmpeg will render MP4 files with a too new codec, which means that Windows Media Player won't exist able to play it. And so for Windows, select "baseline" for the contour instead of "high422" earlier rendering.

Note

macOS does not come with any software to play MP4 and MKV files. If you apply Chrome for your web browser, you lot tin drag the video file into that and the video should play. Otherwise y'all will need to get a programme like VLC to see the video.